Cultists of Cthulhu is a game that explores a much darker side to Miskatonic University. Thomas Elliot provides a very engaging look at Lovecraft’s Mythos allowing players to take the role of different Academics of the university. Together they must put a stop to an evil presence that is randomized in every game with scenarios and variant rules. If hordes of horrifying creatures weren’t enough problems one of your group is a cultist that would like nothing more but to see his dark masters tear you limb from limb.
Kickstarter
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Dragon Punch by Most Monday Games (Kickstarter)
Some of my favorite gaming memories were my brothers and I crowded around our SNES playing Street Fighter II Turbo. I was pleasantly surprised to take Dragon Punch out of the pouch. This extremely portable fighting game beckons back to simpler times for me and on top of that it really can be a lot of fun.
Check out the Kick Stater campaign!
Warring Kingdom by Harry Gao (Kickstarter Preview)
Our Thoughts
Warring Kingdom is a deck builder that brings something fresh to the genre – player interaction. Now it is my opinion that deck building games can, not always but certainly can, just seem to be a multiplayer game of solitaire. What I mean by that is I am playing a game with other people but only interacting with myself and a central supply. Warring Kingdom turns that very notion on it’s head making the win condition not deal in victory points but in that fact you win if you can destroy another players Castle – the very heart of their kingdom.
Warring Kingdom skillfully balances kingdom management using the cards. Higher more advanced cards require an upkeep cost to maintain, if you do not have the economy (coin bought from the supply combined with advanced civilians like Farmers and Money Lenders), you will not be able to maintain your armies for very long. Combat is handled very interestingly. A player can only have deployed two rows of five units – potentially. Once you have at least one solider you can declare to attack on your attack phase – you roll six d6 and depending on on the results that is who attacks. For example if I roll 1,1,1,2,5,5 the unit I had in position 1 would attack three times (if present), the unit I had in position 2 would attack once, and finally the unit I had in position 5 would attack twice. The defender will also roll 6 dice to determine which of his defenders will deal damage in the defense.
Interested in supporting? Check the Kickstarter!
Quick Facts
Designer | |
Artist | |
Publisher | |
Year Published |
2013
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# of Players |
2 − 4
|
Playing Time |
45 minutes
|
LLU Preview – Stack and Attack by Egra Games
Stack and AttackQuick Notes: Designer: Jeremy Burnham Year: 2013 Players: 2-4 Ages: 8+ |
In Stack and Attack you play a neanderthal in an age where technology doesn’t quite exist. Down on your luck you decide to look to the heavens and build a monument that the Gods can not ignore. You head to the quarry and grab stones of all shapes and sizes and being to stack them on top on another. After a bit of work you realize your neighbors all had the same idea, and the Gods will only show favor onto one. It is time to stack faster and if needed throw stones at their towers to buy you some more time.
Stack and Attack plays 2-4 players, but is probably best with 3. It is a great casual game that at it’s core is a deck building game within a race. There are two different types of stones flat and round. Within those there is three different sizes small, medium, and big. Each rock has a different cost to play/buy, an attack rating and a defense rating. On your turn you have 4 action points you can use to buy additional stones, stack stones, or throw a stone at your enemies tower. If successful the entire tower can potentially come down, if they defend you have just given them another stone to use for their tower.
Stack and Attack’s kickstarter is live now and has a pretty modest goal of $6,000. These are essentially printing costs to cover the first true run of the game.
This video is brought to you by collaborating with www.2d6.org. If you are interested in contributing to this project all you need to do is:
Check the Kickstarter
LLU Preview – Larceny by Waning Gibbous Games
LarcenyQuick Notes: Designer: William Smith Year: 2013 Players: 3+ Ages: 8+ |
What makes this game fun is not the components or even the great wit William Smith, the games lead designer, provides as flavor text on the cards – it’s the fact that it promotes creative thinking in a fun way. When we played Larceny we did it for several hours continuing to laugh about situations that occurred in previous rounds. It is a game that will be extremely accessible to many types of gamers. Take a look at our preview and let us know what you think!Larceny is a party game featured around creative story telling.
It plays 3 or more players and plays a lot like similar games in the genre such as Apples to Apples or Cards Against Humanity. Larceny provides a more creative and engaging player experience than most other games in it’s genre. The variant game play modes are a lot of fun, although players should be warned that prolonged exposure to Larceny could lead you to talking like a 20’s mobster for the foreseeable future.
Larceny’s kickstarter starts today, (August 28th, 2013), and has a pretty modest goal of $15,000. This will cover all production costs, printing, final art design, etc…
This video is brought to you by collaborating with www.2d6.org. If you are interested in contributing to this project all you need to do is: